
A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.
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This simulation shows a three-blade turbine catching moving air. Sliders control wind speed, blade pitch and tip-speed ratio, and readouts report the wind power through the rotor, the power coefficient Cp, the electrical power and the rotor speed. Students see that power rises steeply with wind speed, that a turbine can only capture part of the wind energy, and that blade settings matter. It suits renewable energy lessons, where pairs can search for the settings that give the best output.
Yes, it is free. It runs in any modern browser, including classroom whiteboards and tablets, with no sign-up needed.
The power in moving air depends on the cube of its speed. Doubling the speed doubles the air passing each second and makes each kilogram carry four times the energy, so the power rises by a factor of eight.
The Betz limit says a turbine can capture at most about 59 percent of the kinetic energy in the wind. Real rotors reach roughly 40 to 48 percent, which is why the power coefficient Cp never reaches 1.
Drag the Wind speed, Blade pitch and Tip-speed ratio sliders and read the four output boxes. Try changing one slider at a time so you can see which one has the biggest effect.
Drop it into your LMS, blog, or class site — free.
<iframe src="https://kiwibee.io/en/simulations/wind-turbine-3d-simulation/embed" title="Wind Turbine | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>Continue exploring

A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.

A dam, penstock and turbine are shown in 3D. Students change the gate opening and the water level, called the head, and read the water flow, penstock water speed, electrical power and energy per day.

A medieval trebuchet swings its arm in 3D and throws a stone. Students change the counterweight mass, arm ratio and release angle, press Fire, and read the release speed, range and flight time.

A 3D pocket cube with colored faces sits on screen. Students drag across a face to turn a layer, press Scramble to mix it, and try to solve it while the move counter and timer run.

Streaks of air flow around a curved wing in 3D while students change the angle of attack and airspeed. Readouts show lift, the lift coefficient, lift to drag ratio and whether the flow is normal or stalled.
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