
A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.
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This simulation shows the classic Tower of Hanoi puzzle being solved by a recursive algorithm. Students choose from three to eight discs and watch one disc move at a time without ever placing a larger disc on a smaller one. Readouts show the moves made, the minimum number of moves, which is 2 to the power n minus 1, and the current move. A restart button begins again, and the main speed slider changes the pace. It is a vivid way to teach recursion and exponential growth in computing and maths lessons.
Yes. It is free to use in any modern browser, including whiteboards and tablets, and there is no sign-up.
Move one disc at a time from one peg to another, and never place a larger disc on top of a smaller one. The goal is to move the whole stack from the first peg to the last.
The minimum for n discs is 2 to the power n minus 1. That is 7 moves for 3 discs, 31 for 5 and 255 for 8, and the number roughly doubles every time you add a disc.
Choose the number of Discs, press Restart, and watch the solver. Use the Speed slider to go faster or slower and compare the Moves made with the Minimum.
Drop it into your LMS, blog, or class site — free.
<iframe src="https://kiwibee.io/en/simulations/tower-of-hanoi-3d-simulation/embed" title="Tower of Hanoi | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>Continue exploring

A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.

A dam, penstock and turbine are shown in 3D. Students change the gate opening and the water level, called the head, and read the water flow, penstock water speed, electrical power and energy per day.

A medieval trebuchet swings its arm in 3D and throws a stone. Students change the counterweight mass, arm ratio and release angle, press Fire, and read the release speed, range and flight time.

A 3D pocket cube with colored faces sits on screen. Students drag across a face to turn a layer, press Scramble to mix it, and try to solve it while the move counter and timer run.

Streaks of air flow around a curved wing in 3D while students change the angle of attack and airspeed. Readouts show lift, the lift coefficient, lift to drag ratio and whether the flow is normal or stalled.
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