
A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.
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This simulation turns sorting into something you can watch. Each bar is a number, and the chosen algorithm compares bars and swaps them until they rise in order. Students pick one of five algorithms, set how many bars there are and how many steps run each second, and can shuffle to start again. Readouts count comparisons, swaps or writes and show the state. Running two algorithms on the same number of bars shows why some are far faster on big lists, which makes it a strong starting point for computing lessons on efficiency.
Yes. It is free and runs in any modern browser, including whiteboards and tablets, with no sign-up needed.
On large lists quick sort and merge sort are much faster, taking about n log n steps, while bubble, insertion and selection sort take about n squared steps. On very short lists the difference is small.
White bars are being compared, and red bars were just swapped or written. Merge sort counts each write into the array as a swap, so its swap total reflects writes.
Choose an Algorithm, set the number of Bars and Steps/s, then press Shuffle and watch it sort. Read Comparisons and Swaps / writes to compare methods.
Drop it into your LMS, blog, or class site — free.
<iframe src="https://kiwibee.io/en/simulations/sorting-algorithms-3d-simulation/embed" title="Sorting Algorithms | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>Continue exploring

A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.

A dam, penstock and turbine are shown in 3D. Students change the gate opening and the water level, called the head, and read the water flow, penstock water speed, electrical power and energy per day.

A medieval trebuchet swings its arm in 3D and throws a stone. Students change the counterweight mass, arm ratio and release angle, press Fire, and read the release speed, range and flight time.

A 3D pocket cube with colored faces sits on screen. Students drag across a face to turn a layer, press Scramble to mix it, and try to solve it while the move counter and timer run.

Streaks of air flow around a curved wing in 3D while students change the angle of attack and airspeed. Readouts show lift, the lift coefficient, lift to drag ratio and whether the flow is normal or stalled.
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