
A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.
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This simulation shows a robot arm with a turning base and three bending joints chasing a target. It uses inverse kinematics, working backward from where the hand must be to the angle of each joint. Students can change the upper arm, forearm and wrist lengths, the approach angle and the size of the target path, and can show the limit of the arm reach. Readouts list the joint angles, target distance against maximum reach, hand error and status. It introduces robotics and applied trigonometry in an engaging way.
Yes. It is free and runs in any modern browser, including whiteboards and tablets. You do not need to sign up.
Forward kinematics finds the hand position from the joint angles. Inverse kinematics does the reverse: given a target position, it works out the joint angles that put the hand there.
An arm can stretch at most as far as its segments added together. If the target is farther than that maximum reach, the arm extends as far as it can and the Status and Hand error readouts show it.
Drag the length, Target path size and Approach angle sliders, and turn Moving target and Reach limit on or off. Read the joint angles and hand error as the arm moves.
Drop it into your LMS, blog, or class site — free.
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A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.

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