
A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.
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This simulation lets students watch three pathfinding algorithms search a maze. Explored cells turn blue, the frontier is amber and the final route glows green. Students choose A star, Dijkstra or BFS, change the speed, turn costly mud on or off and generate a new maze. Readouts show nodes explored, path length and path cost. With mud on, BFS finds the shortest path in steps but not the cheapest, while A star explores far fewer cells. It is useful for computing lessons on algorithms and trade-offs.
Yes. It is free and runs in any modern browser, including whiteboards and tablets, with no sign-up needed.
BFS counts steps and ignores terrain cost, so it finds the route with the fewest steps. When mud costs more to cross, the fewest-step route can cost more than the one Dijkstra and A star find.
A star adds an estimate of the remaining distance to the goal, here the Manhattan distance. This makes it favor cells that lead toward the goal while still finding the cheapest route.
Pick an Algorithm, set Steps/s, and switch Mud on or off. Press New maze to start over, then compare Nodes explored, Path length and Path cost.
Drop it into your LMS, blog, or class site — free.
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A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.

A dam, penstock and turbine are shown in 3D. Students change the gate opening and the water level, called the head, and read the water flow, penstock water speed, electrical power and energy per day.

A medieval trebuchet swings its arm in 3D and throws a stone. Students change the counterweight mass, arm ratio and release angle, press Fire, and read the release speed, range and flight time.

A 3D pocket cube with colored faces sits on screen. Students drag across a face to turn a layer, press Scramble to mix it, and try to solve it while the move counter and timer run.

Streaks of air flow around a curved wing in 3D while students change the angle of attack and airspeed. Readouts show lift, the lift coefficient, lift to drag ratio and whether the flow is normal or stalled.
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