
Explore an adult male reference body in 3D. Reveal 14 anatomical systems, search thousands of named structures, isolate organs, and pull 2,209 modeled pieces apart to see how the body is organized.
KiwiBee uses optional Google Analytics, Google Ads, and Meta Pixel cookies to understand adult visitors, measure completed sign-ups, and improve campaigns. Essential cookies always stay on. OpenAI’s ChatGPT Ads Pixel also measures page views and completed enquiries after advertising consent, and may use hashed contact details for matching. Privacy policy
Human Eye & Vision Correction is a cutaway 3D physiological-optics simulation that shows how the eye focuses near and far objects onto the retina. Students drag a fixation apple target between 0.25 m and 6.0 m while watching the ciliary muscles and crystalline lens automatically accommodate. Switching the eye condition to Myopia (nearsightedness) elongates the eyeball so rays converge in front of the retina; switching to Hyperopia (farsightedness) shortens the eyeball so rays converge behind the retina. Adjusting the corrective spectacle lens in diopters (D) shifts the focal vertex right back onto the retina.
Myopia occurs when the eyeball is slightly too long or the cornea is too steeply curved, causing light from distant objects to focus in front of the retina. A diverging concave lens with negative diopter power (−D) spreads the rays slightly before they enter the eye so they focus directly on the retina.
Hyperopia occurs when the eyeball is too short or the eye's refractive power is too weak, so light rays from near objects would converge behind the retina. A converging convex lens with positive diopter power (+D) adds extra bending power.
A diopter is the unit of optical refractive power, defined as the reciprocal of a lens's focal length in meters (P = 1 / f). For example, a +2.50 D lens has a focal length of +0.40 meters.
Unlike a camera that moves a rigid glass lens forward and back, the human eye changes the curvature and thickness of its flexible crystalline lens using the ciliary muscle—a process called accommodation.
Drop it into your LMS, blog, or class site — free.
<iframe src="https://kiwibee.io/en/simulations/human-eye-vision-correction-3d-simulation/embed" title="Human Eye & Vision Correction | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>Continue exploring

Explore an adult male reference body in 3D. Reveal 14 anatomical systems, search thousands of named structures, isolate organs, and pull 2,209 modeled pieces apart to see how the body is organized.

Explore the head and neck in 3D: 643 source meshes across 14 layers, 47 facial and masticatory muscles, and 77 drawn nerves, vessels and glands the source scan omits. Open any tooth onto its own pulp canal, and follow the seven stages of tooth development.
Free interactive photosynthesis simulation. Explore photosynthesis hands-on online — great for whole-class or independent practice.
Free interactive states of matter simulation. Explore states of matter hands-on online — great for whole-class or independent practice.
Free interactive shadows simulation. Explore shadows hands-on online — great for whole-class or independent practice.
From model to evidence
Use a worksheet to capture predictions, observations, and explanations after students explore.
KiwiBee's free teacher workspace brings lesson planning, worksheets, classroom tools, and gradebook together in one place.
Start free and create your first class