ClassShop Virtual Economy for the Classroom
A full classroom economy powered by gems. Students earn currency through positive behavior, spend it in the shop, craft items in the Gem Workshop, and manage their inventory — all configurable by the teacher.
Key Features
Everything you need to transform how you work
Virtual Currency
Students earn gems through ClassSpark behavior points, homework completion, and participation — a tangible reward loop.
Student Shop
Browse and purchase cosmetic items, avatar gear, and classroom privileges using earned gems.
Gem Workshop
Combine lower-tier gems into rarer ones. A crafting mini-system that teaches resource management.
Inventory System
Every student has a personal inventory. Equip items to their avatar or trade with classmates.
Purchase History
Full audit trail of every transaction — teachers and students can review spending patterns.
Teacher Configuration
Set prices, control which items appear, adjust gem earn-rates, and approve trades.
How It Works
Get started in just a few simple steps
Earn gems
Students receive gems automatically when they earn ClassSpark points for positive behavior.
Browse the shop
Students open ClassShop to see available items — cosmetics, privileges, and crafting materials.
Purchase or craft
Spend gems on items directly or combine materials in the Gem Workshop for rare rewards.
Equip & enjoy
Items appear in inventory. Students equip avatar gear or activate classroom perks.
Before & After
See the difference KiwiBee makes
- Sticker charts that lose novelty after a week
- No visibility into student reward history
- Teacher manually tracks who earned what
- One-size-fits-all reward catalog
- Rewards with no strategy or choice
- A living economy that stays engaging all year
- Full transaction log for every student
- Automated gem distribution from ClassSpark
- Teacher-configured shop with rarity tiers
- Crafting system that teaches resource planning