Aim a launcher and fire. See the whole parabola before the shot lands, change launch speed, angle and gravity, find the angle that throws furthest, and discover which pairs of angles land in the same place.
Projectile Launch
About this simulation
Projectile Launch lets students fire a projectile and compare the real flight with the ideal parabola drawn as a dashed curve. Controls are launch angle, launch speed, gravity from 1.6 to 20 meters per second squared and an air drag toggle, plus a Fire again button. Readouts give range, maximum height and flight time as actual and vacuum values. It supports lessons on the equations of projectile motion, the 45 degree rule and why drag shortens flights and lowers the best angle.
What students can explore
- Set drag off and find the angle that gives the longest Range.
- Turn Air drag on and compare Range actual with the vacuum value.
- Lower Gravity to 1.6 m/s² and see what happens to flight time and height.
- Fire at 30 and 60 degrees with the same speed and compare the two ranges.
- Press Fire again to repeat a shot and check the readouts match your prediction.
Learning objectives
- 1Predict range and peak height using v squared times sin 2 theta over g.
- 2Explain why complementary angles give equal range without drag.
- 3Describe how air drag changes the path and the best launch angle.
- 4Compare projectile motion on worlds with different gravity.
Questions teachers ask
Is the Projectile Launch simulation free?
Yes. It is free to use, needs no account and runs in any modern browser, including whiteboards, tablets and Chromebooks.
Is 45 degrees always the best angle?
Only with no air resistance and launch and landing at the same height. With air drag on, the best angle drops below 45 degrees, which you can check with the Range readout.
How do I use it?
Set the angle, speed and gravity, choose whether drag is on, then press Fire again. Compare the bright path with the dashed vacuum curve and read the actual and vacuum values.
Why does the view change between shots?
The view rescales to fit each flight. Use the readouts, not the picture size, to compare distances between shots.
Embed this simulation
Drop it into your LMS, blog, or class site — free.
<iframe src="https://kiwibee.io/en/simulations/projectile-launch-3d-simulation/embed" title="Projectile Launch | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>Continue exploring
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