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LOOPY Systems Thinking

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About this simulation

KiwiBee’s LOOPY classroom edition retains Nicky Case’s CC0 signal engine and adds balancing, reinforcing and grass/rabbit feedback experiments. Use a clear signal-injection button, observe the model levels, restart the experiment, or reveal the drawing tools to change a relationship. Prediction prompts help connect the visible feedback with a causal explanation. The signal animation and model levels are qualitative: they do not fit measured ecological data or forecast a real system.

What students can explore

  • Press Play and send a signal into one of the sample nodes.
  • Change a positive connection to a negative connection and compare the feedback.
  • Sketch a simple ecosystem and explain which relationships your diagram leaves out.

Learning objectives

  1. 1Distinguish reinforcing and balancing feedback loops.
  2. 2Explain how a change can travel through connected parts of a system.

Questions teachers ask

Who created this activity and what is its source license?

Nicky Case. Original source license: CC0-1.0. Source: https://github.com/ncase/loopy. KiwiBee improves the classroom controls and experiments, retaining source credits and licenses.

What does this model simplify?

LOOPY represents qualitative relationships and simplified signal flows. It is not a quantitative forecasting model.

How can I use the activity in class?

Use the activity controls inside the frame, or open fullscreen for a larger workspace. Ask students to predict a result, test it, and explain what changed. The embedded application starts in English; available upstream language controls are part of the original activity.

Embed this simulation

Drop it into your LMS, blog, or class site — free.

<iframe src="https://kiwibee.io/en/simulations/loopy-systems-thinking-simulation/embed" title="LOOPY Systems Thinking | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>

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