
A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.
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This simulation treats the diving board as a cantilever spring. The farther the diver stands beyond the fulcrum, the softer the board, because stiffness is 3 E I over the cube of that distance. Pushing in time with the bounce pumps up the motion like a swing. Students move the fulcrum or diver, jump, and watch the dive arc into the water. Readouts show board deflection, stiffness, bounce frequency, jump height and diver state. Sliders adjust board stiffness, diver mass, jump force, forward lean and somersault. Teachers can use it for springs and resonance.
Yes. It is free, needs no sign-up, and works in any modern browser, including whiteboards, tablets and phones.
The board acts like a cantilever with stiffness k equals 3EI over d cubed. Doubling the distance d from the fulcrum makes the board eight times softer.
Drag the diver or fulcrum to set up, then click the diver or press the up arrow or Enter to jump. Pushing in time with the board's bounce makes the jump higher.
Frequency is the square root of k over m, divided by 2 pi. A softer board or a heavier diver bounces more slowly.
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<iframe src="https://kiwibee.io/zh/simulations/diving-board-3d-simulation/embed" title="Diving Board | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>繼續探索

A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.

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