
A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.
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This simulation treats a free throw as projectile motion. Dragging the ball back sets the launch angle and speed, an optional guide draws the predicted arc, and the ball follows a parabola to the rim 4.57 meters away and 3.05 meters high. Toggles add air drag, and a gravity slider lets students shoot on the Moon or a larger planet. Readouts show launch angle, launch speed, peak height, made and shots, and streak. Teachers can use it to compare flat fast shots with high arcs.
Yes. It is free, needs no sign-up, and runs in any modern browser, including whiteboards, tablets and phones.
After release only gravity acts on the ball, so its horizontal speed stays constant while the vertical speed changes by 9.8 meters per second each second. Together they trace a parabola.
A higher arc drops steeply through the hoop and gives a bigger target window, which is why coaches teach roughly 45 to 55 degrees.
Drag the ball backward from the hoop direction to set angle and power, using the dotted arc as a guide. Release to shoot and read Made and shots for your result.
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<iframe src="https://kiwibee.io/zh/simulations/basketball-free-throw-3d-simulation/embed" title="Free Throw Shooter | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>繼續探索

A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.

A smooth coaster track runs through glowing control points. Students drag points up and down to reshape hills, press Release cart, and see whether the cart can clear every hill below the yellow energy line.

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An archery range with a target 20 meters away lets students drag the bowstring back to set power and aim, then loose six arrows while allowing for gravity, drag and a crosswind.

A diving board hangs over a pool at three meters. Students drag the fulcrum roller or the diver along the board, click the diver or press Enter to jump, and time pushes with the board's bounce.
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