
Students draw a single cycle of a wave on a grid, and the simulation plays it as a repeating tone. Frequency, preset waves and a join-ends option let them compare their drawing with sine, square and sawtooth sounds.
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This simulation recreates the idea of a theremin, an instrument played without touching it. Students press and drag over a plane: left to right sets the pitch across four octaves, and up and down sets the volume. Ring shapes draw the electric field around the antennas. Readouts show the frequency, the nearest note, the volume and the wavelength in air. Options let students choose a waveform, snap pitch to equal-tempered notes or keep the sound playing while they move the pointer. It helps students link position to frequency, understand that equal distances give equal musical intervals and connect pitch to wavelength.
Yes. The theremin simulation is free, needs no sign-up and runs in any modern browser, including whiteboards, tablets and phones.
Press and drag on the plane. Left to right changes pitch, and up and down changes volume. Tick Keep playing to hear sound without holding the button.
The player's hand and an antenna act as the two plates of a capacitor. Moving the hand changes an oscillator frequency, so pitch changes without any touch.
Pitch runs from 130.8 hertz (C3) to 2093 hertz (C7), four octaves. Each octave doubles the frequency.
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<iframe src="https://kiwibee.io/zh-cn/simulations/theremin-3d-simulation/embed" title="Theremin | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>继续探索

Students draw a single cycle of a wave on a grid, and the simulation plays it as a repeating tone. Frequency, preset waves and a join-ends option let them compare their drawing with sine, square and sawtooth sounds.

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