
A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.
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This simulation shows how projectiles fall and drift on the way to a target. Pulling the string left adds power and pulling it down raises the aim. The arrow drops under gravity, slows with optional air drag, and is pushed sideways by an adjustable crosswind from minus 15 to 15 meters per second. Readouts show draw and speed, aim elevation, last arrow, score and crosswind. Three camera views let students watch from the side, behind the archer or at the target. Teachers can use it for projectile motion and vectors.
Yes. It is free, needs no sign-up, and works in any modern browser, including whiteboards, tablets and phones.
The arrow starts falling the moment it leaves the bow. At 20 meters and 45 meters per second, the flight takes about 0.45 seconds, enough to drop over a meter.
Drag the bowstring back. Pull to the left for more power and downward to aim higher, then release. Each end uses six arrows.
The arrow moves relative to the air, not the ground, so a crosswind pushes it sideways. Use the Crosswind slider and aim into the wind to compensate.
Placez-la dans votre ENT, votre blog ou le site de la classe — gratuitement.
<iframe src="https://kiwibee.io/fr/simulations/archery-range-3d-simulation/embed" title="Archery Range | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>Continuer à explorer

A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.

A smooth coaster track runs through glowing control points. Students drag points up and down to reshape hills, press Release cart, and see whether the cart can clear every hill below the yellow energy line.

A slingshot faces towers with green targets. Students drag the bird back in the pouch, follow the dotted aim arc, release, and try to knock down the targets using the right stretch and angle.

A basketball court shows the free throw line, hoop and a dotted aim arc. Students drag the ball backward to set launch angle and power, release to shoot, and read speed, peak height and streak.

A diving board hangs over a pool at three meters. Students drag the fulcrum roller or the diver along the board, click the diver or press Enter to jump, and time pushes with the board's bounce.
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