Tus opciones de privacidad

KiwiBee usa cookies opcionales de Google Analytics, Google Ads y Meta Pixel para entender a los visitantes adultos, medir los registros completados y mejorar las campañas. Las cookies esenciales siempre permanecen activas. El píxel de anuncios de ChatGPT de OpenAI también mide las visitas y las consultas enviadas tras aceptar la publicidad, y puede usar datos de contacto cifrados mediante hash para la atribución. Política de privacidad

Ir al contenido principal

Theremin

Sobre esta simulación

This simulation recreates the idea of a theremin, an instrument played without touching it. Students press and drag over a plane: left to right sets the pitch across four octaves, and up and down sets the volume. Ring shapes draw the electric field around the antennas. Readouts show the frequency, the nearest note, the volume and the wavelength in air. Options let students choose a waveform, snap pitch to equal-tempered notes or keep the sound playing while they move the pointer. It helps students link position to frequency, understand that equal distances give equal musical intervals and connect pitch to wavelength.

Qué pueden explorar los alumnos

  • Drag slowly from the left edge to the right edge and watch the Frequency readout rise.
  • Move up and down at a fixed position and notice that only the Volume changes.
  • Turn on Snap to notes and glide across the plane to hear the pitch jump between notes.
  • Tick Keep playing so you can change pitch just by moving the pointer, no pressing.
  • Switch Waveform from sine to sawtooth and compare the tone at the same frequency.

Objetivos de aprendizaje

  1. 1Connect the position of the pointer with the frequency and volume of a sound.
  2. 2Explain that equal steps in distance can give equal musical intervals.
  3. 3Compare the sound of sine, triangle, square and sawtooth waveforms.
  4. 4Calculate how wavelength shrinks as frequency rises.

Preguntas frecuentes de los docentes

Is it free?

Yes. The theremin simulation is free, needs no sign-up and runs in any modern browser, including whiteboards, tablets and phones.

How do I play it?

Press and drag on the plane. Left to right changes pitch, and up and down changes volume. Tick Keep playing to hear sound without holding the button.

How does a real theremin work?

The player's hand and an antenna act as the two plates of a capacitor. Moving the hand changes an oscillator frequency, so pitch changes without any touch.

What is the pitch range?

Pitch runs from 130.8 hertz (C3) to 2093 hertz (C7), four octaves. Each octave doubles the frequency.

Insertar esta simulación

Colócala en tu LMS, blog o sitio de clase, gratis.

<iframe src="https://kiwibee.io/es/simulations/theremin-3d-simulation/embed" title="Theremin | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>

Sigue explorando

Lleva la ciencia interactiva a tu aula

El espacio de trabajo gratuito para docentes de KiwiBee reúne en un solo lugar la planificación de clases, las fichas, las herramientas de aula y el libro de calificaciones.

Empieza gratis y crea tu primera clase

o explora el espacio de trabajo docente →