
A virtual theremin where students press and drag over a plane. Moving left and right changes pitch, moving up and down changes volume, and readouts show frequency, note, volume and wavelength.
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This simulation shows how music loops are built. A board holds four rows (Kick, Snare, Hat and Bell) and eight steps. Students click cells to switch notes on or off, and a glowing playhead sweeps across the grid, sounding every cell that is on. Tempo can be changed from 60 to 200 BPM, and presets such as Backbeat, Four on the floor, Random or Empty give starting patterns. Readouts show the current step, tempo, number of cells on, and the length of one step and of the whole loop. It teaches rhythm, steps and beats, tempo in beats per minute and how seconds relate to BPM, so it fits music and math lessons.
Yes. Step Sequencer is free, needs no sign-up and runs in any modern browser, including whiteboards, tablets and phones.
Click any cell on the grid to turn it on or off. The playhead sweeps across the eight steps and plays every cell that is on in each row.
Eight steps are eighth notes, so one loop is 4 beats. At 120 BPM a beat is 0.5 seconds, a step is 0.25 seconds and the loop is 2 seconds.
A backbeat puts the strong accent on the even beats, usually with the snare on beats 2 and 4, while the kick plays on beats 1 and 3.
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<iframe src="https://kiwibee.io/es/simulations/step-sequencer-3d-simulation/embed" title="Step Sequencer | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>Sigue explorando

A virtual theremin where students press and drag over a plane. Moving left and right changes pitch, moving up and down changes volume, and readouts show frequency, note, volume and wavelength.

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