
A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.
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This simulation treats the diving board as a cantilever spring. The farther the diver stands beyond the fulcrum, the softer the board, because stiffness is 3 E I over the cube of that distance. Pushing in time with the bounce pumps up the motion like a swing. Students move the fulcrum or diver, jump, and watch the dive arc into the water. Readouts show board deflection, stiffness, bounce frequency, jump height and diver state. Sliders adjust board stiffness, diver mass, jump force, forward lean and somersault. Teachers can use it for springs and resonance.
Yes. It is free, needs no sign-up, and works in any modern browser, including whiteboards, tablets and phones.
The board acts like a cantilever with stiffness k equals 3EI over d cubed. Doubling the distance d from the fulcrum makes the board eight times softer.
Drag the diver or fulcrum to set up, then click the diver or press the up arrow or Enter to jump. Pushing in time with the board's bounce makes the jump higher.
Frequency is the square root of k over m, divided by 2 pi. A softer board or a heavier diver bounces more slowly.
اسے اپنے ایل ایم ایس، بلاگ یا کلاس کی ویب سائٹ پر لگائیں — مفت۔
<iframe src="https://kiwibee.io/ur/simulations/diving-board-3d-simulation/embed" title="Diving Board | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>دریافت جاری رکھیں

A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.

A smooth coaster track runs through glowing control points. Students drag points up and down to reshape hills, press Release cart, and see whether the cart can clear every hill below the yellow energy line.

A slingshot faces towers with green targets. Students drag the bird back in the pouch, follow the dotted aim arc, release, and try to knock down the targets using the right stretch and angle.

A basketball court shows the free throw line, hoop and a dotted aim arc. Students drag the ball backward to set launch angle and power, release to shoot, and read speed, peak height and streak.

An archery range with a target 20 meters away lets students drag the bowstring back to set power and aim, then loose six arrows while allowing for gravity, drag and a crosswind.
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