Type any function and see its shape straight away. Plot up to three at once in three colours to compare them, drag the trace point to read a value off a curve, and see where each one crosses zero.
Conway’s Game of Life
اس سمیولیشن کے بارے میں
KiwiBee’s classroom edition of Conway’s Game of Life makes each B3/S23 neighbor rule visible. Inspect a cell to see its neighbor count and predicted next state, compare stable blocks with repeating blinkers and moving gliders, undo a generation, or draw a starting pattern. Switch between a finite grid and wrapping edges to explore boundary assumptions. Inspired by Pedro Verruma’s MIT-licensed implementation; the cellular automaton was devised by John Conway. The new classroom engine models mathematical states, not living organisms.
طلبہ کیا دریافت کر سکتے ہیں
- Inspect a cell and predict whether it will live in the next generation.
- Compare Block, Blinker, Glider and Glider Gun experiments with Step.
- Undo a generation, draw a change, and compare finite versus wrapping edges.
تدریسی مقاصد
- 1Apply local neighbor rules to predict a generation.
- 2Distinguish stable, repeating and moving patterns.
اساتذہ کے عام سوالات
Who created this activity and what is its source license?
Pedro Verruma; cellular automaton devised by John Conway. Original source license: MIT. Source: https://github.com/pmav/game-of-life. KiwiBee improves the classroom controls and experiments, retaining source credits and licenses.
What does this model simplify?
This is a discrete mathematical model on a browser grid. The word life does not imply biological realism.
How can I use the activity in class?
Use the activity controls inside the frame, or open fullscreen for a larger workspace. Ask students to predict a result, test it, and explain what changed. The embedded application starts in English; available upstream language controls are part of the original activity.
یہ سمیولیشن اپنی سائٹ میں شامل کریں
اسے اپنے ایل ایم ایس، بلاگ یا کلاس کی ویب سائٹ پر لگائیں — مفت۔
<iframe src="https://kiwibee.io/ur/simulations/conway-game-of-life-simulation/embed" title="Conway’s Game of Life | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>دریافت جاری رکھیں
مزید تعاملی سائنسی ماڈل
Spin a spinner, flip a coin or roll a die and watch two sets of bars: the chances the shapes predict, and the results you actually got. Ten spins prove nothing; a few hundred and the two are hard to tell apart.
Move m and watch the line tilt; move b and watch it slide. Or drag the two points on the line and read the equation it writes back. A rise-over-run staircase climbs the line so slope becomes something you can count.
Compare a two-body orbit with three-body figure-eight motion, then add up to twelve bodies. Change initial masses, velocities and positions; watch orbit trails and numerical energy error.
Approximate the area under a curve with strips and choose how each takes its height: left edge, right edge, middle, or a sloping top. Push the strip count up and watch the error fall, with the running total plotted as its own curve.
ماڈل سے شواہد تک
اس سمیولیشن کے ساتھ ایک قابلِ طباعت ورک شیٹ جوڑیں
طلبہ کے دریافت کرنے کے بعد ان کے اندازے، مشاہدات اور وضاحتیں لکھوانے کے لیے ورک شیٹ استعمال کریں۔
تعاملی سائنس اپنے کلاس روم میں لائیں
KiwiBee کا مفت اساتذہ ورک اسپیس سبق کی منصوبہ بندی، ورک شیٹس، کلاس روم اوزار اور گریڈ بک کو ایک ہی جگہ لے آتا ہے۔
مفت شروع کریں اور اپنی پہلی کلاس بنائیں