
A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.
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This simulation links friction and energy to a game of putting. Pulling back from the ball sets power and direction, and a guide line previews the putt. The ball slows by constant rolling friction, needs enough energy to climb the hill, bounces off bumpers and is pushed by windmill blades. Readouts show strokes, ball speed, putt power, rolling distance and best hole. Sliders change friction and windmill speed. Teachers can use it to show that doubling speed quadruples stopping distance.
Yes. It is free, needs no sign-up, and runs in any modern browser, including whiteboards, tablets and phones.
Stopping distance is v squared divided by 2 mu g, so doubling the speed makes the ball roll four times as far. A larger friction value shortens the roll.
Drag from the ball in the opposite direction of where you want to go, like pulling a slingshot, then release. A longer pull means more power.
To get over the hill the ball needs kinetic energy of at least m g h, the energy gained by rising to that height. With less than that, gravity pulls it back.
ដាក់វាចូលទៅក្នុង LMS ប្លក់ ឬគេហទំព័រថ្នាក់រៀនរបស់អ្នក — ឥតគិតថ្លៃ។
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A jumper hovers above a trampoline mat. Students drag them up or push them into the mat, let go, and watch each bounce mark its peak while sliders change stiffness, mass, gravity and restitution.

A smooth coaster track runs through glowing control points. Students drag points up and down to reshape hills, press Release cart, and see whether the cart can clear every hill below the yellow energy line.

A slingshot faces towers with green targets. Students drag the bird back in the pouch, follow the dotted aim arc, release, and try to knock down the targets using the right stretch and angle.

A basketball court shows the free throw line, hoop and a dotted aim arc. Students drag the ball backward to set launch angle and power, release to shoot, and read speed, peak height and streak.

An archery range with a target 20 meters away lets students drag the bowstring back to set power and aim, then loose six arrows while allowing for gravity, drag and a crosswind.
ទីតាំងការងារសម្រាប់គ្រូដោយឥតគិតថ្លៃ KiwiBee នាំមកនូវការរៀបចំមេរៀន សន្លឹកកិច្ចការ ឧបករណ៍ក្នុងថ្នាក់ និងសៀវភៅពិន្ទុ ទាំងអស់នៅកន្លែងតែមួយ។
ចាប់ផ្តើមឥតគិតថ្លៃ និងបង្កើតថ្នាក់ដំបូងរបស់អ្នក