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Light and Refraction Interactive Simulation

អំពីការពិសោធន៍និម្មិតនេះ

When a light ray crosses the boundary between two materials, it bends — this is refraction. Snell's law (n₁·sinθ₁ = n₂·sinθ₂) quantifies the bend. When light travels from a denser to a rarer medium above the critical angle, no refracted ray exists: all the light reflects back into the first medium. Students can change medium 1 (n₁) and medium 2 (n₂) and compare what happens. Use it for physics inquiry with Grade 5, Middle School, and High School on a projector or student device.

ស្តង់ដារ៖ NGSS MS-PS4-2

អ្វីដែលសិស្សអាចស្វែងរកបាន

  • Why a straw looks bent in a glass of water (air n=1 → water n=1.33)
  • How a denser medium bends the ray closer to the normal
  • What happens when light passes from glass back into air at a steep angle
  • Reading Snell's law with your own n values and incident angle

គោលបំណងសិក្សា

  1. 1Predict how changing medium 1 (n₁) will affect the refracted angle, then test the prediction.
  2. 2Use evidence from the live calculation and visual to explain the result.

សំណួរដែលគ្រូតែងសួរ

Is the Light and Refraction simulation free?

Yes. Open the Light and Refraction simulation in a modern browser with no download or sign-up required.

Is it suitable for Grade 5, Middle School, and High School?

The simulation includes learning-level presets spanning Grade 5, Middle School, and High School. Choose the level that matches your class, then use it on a projector or student devices.

បញ្ចូលការពិសោធន៍និម្មិតនេះ

ដាក់វាចូលទៅក្នុង LMS ប្លក់ ឬគេហទំព័រថ្នាក់រៀនរបស់អ្នក — ឥតគិតថ្លៃ។

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