
A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.
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This simulation lets students design and test domino runs. Click to place a piece, drag to reposition it, and click a domino to start a fall. Buttons add a curved row, push the first domino, stand everything up, remove the last piece or clear the table, and a slider sets the gap for added rows. Readouts show placed, fallen, wave speed and chain state. Teachers can explore spacing and cause and effect: find the largest gap that still passes the topple along, and relate it to height and angle.
Yes. It is free, requires no account, and runs in any modern browser including whiteboards, tablets and phones.
A toppling wave moves at a steady speed of roughly 0.5 to 1 meter per second, because each domino needs only a small shove to start the next one.
Click the table to add dominoes, drag a piece to move it, then either click a domino or press Push first. Stand all up resets the pieces without removing them.
A falling domino pivots about its bottom edge, so its top reaches only a limited distance. If the next piece is farther than that, the falling one misses and the chain ends.
Pasang di LMS, blog, atau situs kelas Anda — gratis.
<iframe src="https://kiwibee.io/id/simulations/domino-chain-3d-simulation/embed" title="Domino Chain | KiwiBee" loading="lazy" allowfullscreen style="width:100%;height:min(70vh,620px);min-height:420px;border:0;border-radius:16px"></iframe>Lanjut menjelajah

A cutaway engine cylinder shows the piston, valves and spark through the four strokes of the cycle. Students change engine speed and spark advance and watch the stroke, cycle angle, cylinder pressure and valve states update.

A dam, penstock and turbine are shown in 3D. Students change the gate opening and the water level, called the head, and read the water flow, penstock water speed, electrical power and energy per day.

A medieval trebuchet swings its arm in 3D and throws a stone. Students change the counterweight mass, arm ratio and release angle, press Fire, and read the release speed, range and flight time.

A 3D pocket cube with colored faces sits on screen. Students drag across a face to turn a layer, press Scramble to mix it, and try to solve it while the move counter and timer run.

Streaks of air flow around a curved wing in 3D while students change the angle of attack and airspeed. Readouts show lift, the lift coefficient, lift to drag ratio and whether the flow is normal or stalled.
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