Valley RPG A classroom learning game where students earn, build, and level up
Turn ClassSpark points into a full-fledged RPG world. Students unlock hero avatars, craft gems, customize loot, climb the leaderboard, and unlock new zones as they show up, finish homework, and contribute in class — built into KiwiBee, not bolted on.
Key Features
Everything you need to transform how you work
Hero Avatar Builder
Every student picks and evolves a hero avatar — hair, face, outfit, weapon, pet — earned through real classroom behavior, not bought with real money.
Gem Workshop
Students craft gems from earned points and slot them into avatar gear for stat boosts. A built-in reason to keep showing up and earning behavior points.
Valley Open World
Phaser-powered 2.5D world with interior scenes, overworld zones, and unlockable areas tied to classroom milestones and ClassShop redemptions.
Class & School Leaderboards
Friendly competition across a class, a grade, or the whole school — leaderboards refresh live as students earn ClassSpark points.
Daily Reinforcement
Streaks, daily challenges, and small surprise rewards keep students returning to log homework, mark attendance, and check ClassSpark.
Champions Roster
Top performers each week become Class Champions — recognition built into the world, with badges and avatar effects to show off.
How It Works
Get started in just a few simple steps
Award ClassSpark points
Teachers award behavior, attendance, participation, and homework points from any device — same gesture that already runs your classroom.
Students customize their hero
Points convert into gems and unlocks. Students pick what to spend on — outfits, mounts, pets, gear — visible to the whole class.
Compete and explore Valley
Leaderboards, daily challenges, and new world zones keep momentum without teacher work — KiwiBee handles the loop.
Before & After
See the difference KiwiBee makes
- Gamification means stickers and chart paper
- ClassDojo points feel disconnected from anything
- Pay-to-win mobile games train bad money habits
- External games steal class focus
- Real RPG progression tied to real classroom behavior
- Points unlock avatar parts, gear, gems, and zones students actually want
- Loot is earned through showing up — never purchasable with real money
- Valley is unlocked by classroom behavior — it rewards engagement instead of distracting from it